Friday, 4 March 2011
Okay, so I should be getting on with actual Queens Building assets- but I thought this would be a bit of a laugh... as it turned out it actually disturbs me somewhat. I used an ambient occlusion map from a high poly version to make the details for the low poly. Other than that, all I've used is a diffuse and specular map- would it be worth adding a normal map? This thing is on the same texture sheet as the circular light, keypad and dustmask (the smaller of my assets) so I wasn't sure whether all that detail would be required.
Posted by Andy at 00:33