Okay all, having been into the labs earlier it's evident that we're falling behind- but no need to panic. I can't get Unreal working on my PC with any real success so I've been having to go into uni to follow tutorials- but it's not been very time effecient. I've been down to the Queens earlier on and have taken a shit load of reference images of the various rooms and assets- so I'm going to sort those out- I'm also going to try doing a rough Studio Max blockout that can be imported into Unreal.
If anyone is having any scale issues (and no, I don't mean like a skin problem), if you go into Studio Max and go to Tools/Grids and snaps/Grids and snaps settings then click on the Home Grid tab and change the Grid Spacing to 16- this will make each square a foot long in Unreal terms. Stacking 6 grid sized cubes on top of one another will be an average character size. Unfortunately unless we take a tape measure in and measure every single wall (as it seems some groups have done) we'll have to eyeball it. Luckily I don't think it has to bee 100% correct... but it'll still need to look like the Queens building.
With any luck I'll be able to some more concept artwork tomorrow and maybe a bit more on Sunday night after work. What's that? Another all nighter? Oh, whoopee doo! Anyway, can we all let each other know what we're doing just so we don't all spend too long making Unreal levels? Thankyou and goodnight.